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Hifumi is a young lady who attends Kosei High School. On non-school days, she is seen wearing a white dress with a checkered pattern consisting of white, orange and blue squares. She has a black skirt, knee-high white socks and black dress shoes. Under this, a long-sleeved white dress shirt can barely be seen, along with a black-and-white bow.
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She wears her Kosei High School's uniform, which is a blue blazer with a star emblem (reminiscent of her Confidant's Arcana). Those knots are often used for omamori, which are used for offerings and prayers (and may symbolize the Star Arcana's meaning of faith). This is made hard by the fact that the target of the breakup will have an additional -70 opinion of the other person.Hifumi has long dark hair with bangs, dark green eyes, and wears a red hair accessory resembling a rope with a three-leaf clover. They have a -15 opinion of each other, but can get back together when their opinion rises back up. This is made hard by the fact that the target of the breakup will have an additional -50 opinion of the other person.Įx-Spouses are former spouses that have broken up through the breakup event. Like all of the previous relationships, the couple will want to sleep together.Įx-Lovers are former lovers that have broken up through the breakup event. Spouses have a +30 opinion of each other. In the coming quadrums, they will have a marriage ceremony at the Marriage spot and become spouses. If their opinions of each other is high enough, one of the lovers may propose to get married.Īfter two lovers propose, they become Fiancés/Fiancées. These pawns can break up randomly or if their opinions of each other are too low. Lovers will want to sleep together in Double beds, Double bedrolls, or Double sleeping spots, and will have a permanent positive moodlet based on the opinion of each other. The romance social interaction can also be rebuffed, carrying a -10 opinion of the romance target for the romancer and a -15 opinion of the romancer for the romance target. Lovers are created by the romance social interaction. Pawns will not use melee weapons in fights. Both pawns will suffer minor cut and bruise injuries, but there is a small chance that a pawn may lose their eye or even die. The two fighting pawns will continue fighting until after 420 ticks ( 7 secs), or until the other pawn is downed or killed. Fighting pawns' character portraits will display a red lightning bolt. The pawns in social fights cannot be drafted or controlled, similar to mental breaks. The chance of a pawn starting a social fight is can be affected by traits such as bloodlust and a pawn's current level of inebriation. Social fights have a small chance of starting when a pawn is insulted or slighted. Being slighted also has a small chance of starting a social fight. This social interaction is similar to being insulted, except only giving a -5 opinion. An insulted person will also suffer a -5 moodlet. An insult has a chance of starting a social fight. This social interaction provides a -15 opinion of the person who insulted the target and caps out at 10 insults. It caps out at 10 and is nullified by the psychopath trait. It is nullified by the psychopath trait.Ī type of social interaction that gives a large +15 opinion of each other. This increases relation between the two pawns by 2/3 opinion each, capping out at 10. The most common type of social interaction. ** = Creates a thought that affects the mood